![]() I truly, deeply adored the sensation of being constantly, subtly nervous about exactly what might happen to my squadmates. I love the fact that I spent the entire game terrified that my squad might die. I do discuss the basic parameters of that final mission, however. Yet, I can’t help but think of the game as a first, flawed step toward something even more remarkable.Īssuming you already know that the game ends with a mission where your crew members can die, there aren’t any huge spoilers here. Mass Effect 2 thrilled me, frightened me, and made me shout at my television in surprised, tragic loss. On a third, mutant hand, I take serious issue with the way those little tragedies are implemented. On the other hand, I’m ecstatic that Mass Effect 2, unlike so many videogames, goes beyond mere fantasy empowerment and actually tries to build its mechanics around tragedy and loss. I knew that lives would be lost on this mission, but it still came as a surprise to see two of my crew members - one of whom I especially cared for - die right in front of me. Awarding the game a ten out of ten, Nicholson called the game “one of the best real-time action RPGs I’ve ever played.” This is a counterpoint to that review, and focuses more on the narrative aspects of the game. ![]() ![]() Last week, Brad Nicholson reviewed Mass Effect 2. ![]()
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